It’s the ridiculous and unpredictable nature of Curious Expedition that gives it such an alluring edge, keeping you hooked into playing through more runs just out of sheer (ahem) curiosity about what might happen next time. Jim met his unfortunate end at a mission of all places, where the presiding monk had a habit of turning into a werewolf during certain phases of the moon. Rather, the narrative strength lies in how the continuous stream of emergent events supply all sorts of hilarious and unexpected twists that keep each run interesting.įor example, one run allowed us to recruit none other than Jim Sterling himself into our party, and he proved to be a valued asset in fighting a mummy, two rabid gorillas, and a native that he’d angered when his uncontrollable kleptomania led to him looting the man’s house. Due to the randomized nature of things, character development and even a traditional narrative are virtually nonexistent, although this doesn’t necessarily mean that storytelling is weak. The premise of Curious Expedition centres around you taking control of one of about two dozen explorers in the 19th century and your goal is to achieve as much fame and fortune as possible across six expeditions to various savage and unexplored places in the world. Though its archaic trappings will no doubt prove to limit this one to a very specific crowd of fans, Curious Expedition nonetheless provides a challenging and enjoyable experience that’s certainly worth consideration. Curious Expedition – a new roguelike available on the Switch eShop – falls in with this more classic style, opting to grant players a relatively freeform adventure on each run. Here, greater emphasis was placed on imagination and a more abstract ruleset, allowing for a more undefined and open-ended experience. However, RPGs in general vastly predate this blueprint, having received their start in a more social setting via tabletop games. It can be easy to fall into a certain rhythm with modern RPGs, especially after series such as Dragon Quest and Final Fantasy more or less codified a sort of ‘blueprint’ that players come to expect.
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